I’m a creative director who spent twenty years in entertainment and now builds AI products. Here’s the longer story.
The mountains of western Virginia raised me. Appalachia is a storytelling culture, and you learn early that HOW you tell a thing decides whether anyone actually hears it. That instinct carried me to SCAD, where the storytelling picked up discipline, and then into twenty years of leading creative teams.
The receipts run through entertainment. TMZ, where I built the brand’s first in-house creative team while it grew from 500K to 6 million social followers. Soda & Lime, where I was partner and executive creative director. Banijay’s unscripted slate. Amazon Studios, where I designed the studio’s first public report on inclusion for an audience of 200 million.
Then AI got interesting. I approached large language models the same way I’ve approached every new creative tool: by building with them. These days the work is AI product design, generative interfaces, agent systems, and helping teams fold these tools into how they actually operate. Some days that means strategy. Some days it means shipping code.
If there’s a throughline, it’s judgment. AI made polish cheap, but it hasn’t made it any easier to make something GOOD. Knowing what to build, what to ignore, and when a thing is actually ready to ship is still stubbornly human. That’s the part I enjoy most.
Senior lead creative & design. Progress on Inclusion: the studio’s first DEIA report, reaching 200M+ subscribers. Working sessions and talks on AI in creative teams, generative UI, and what design leadership looks like now that the tools can execute. If your team is trying to figure out where AI actually fits, that’s a conversation I love having. Everything from two-hour workshops to org-wide rollouts.
Tell me what you're building and where it's stuck. I'll tell you honestly whether I'm the right person for it.
Or write hello@joshuawells.com directly.